Nula: Butterflies Rise is a decision-making game that explores the experience of living with anxiety.

Inspired by puzzle adventure games of the early 90s like Myst, the surreal comedy of Flann O'Brien, and the author's experience of living with Obsessive Compulsive Disorder, Nula creates an immersive textual experience, an insight into the daily struggle anxiety can be.




Nula is sat on the toilet. The party's blaring outside, and every few seconds there's a knock on the door.

Nula ignores them and leans back to fill her lungs with one last deep breath.

Another knock. 'This gak isn't going to bosh itself!'

She gets up, leaves the bathroom and heads down toward the living room.

Through the wash of faces, one is distinct. It's Asif, talking to a friend. He catches her eye, smiles.

They're face to face, and shout above the music.



‘I like your dungarees', Nula says.

‘Thank you, I think I'm having a breakdown'.

‘Well, it suits you.'

‘I know', says Asif, laughing, 'I think it's all the rage.

‘It would be nice not to have to shout', he says in her ear, ‘shall we go for a walk and get more drinks?

A) ‘Thanks, but I've just arrived and have to catch up with everyone'.
B) ‘I'm so cold, I'll look out for you when you're back'.